![]() ![]() The sound added a bit with some eerie noises in some parts and the various sounds that go with bullets hitting different materials. The point of Wolfenstein for me has always been the creepiness of the ultimate mad scientist hideout, but when you get into attacking hangars and regular environments, the game somehow loses the appeal it once had. The mood in these levels is also set well with some very nice level design but textures became much more commonplace. After leaving the castle you'll get to a village (which was also outstanding by the way) and eventually some catacombs. Maybe this was because I wanted to stay in the creepy halls of Castle Wolfenstein for the whole game where the moody feel to the textures and lighting really set you to go adventuring. The levels themselves were also very well done, although a little hit and miss for me. Guess that just goes to show that the developers did a pretty good job. "That's so depressing," says Amy, "there they were just talking and having a life two seconds ago and now they're gone." She only stopped crying after I convinced her that they were, in fact, just polygonal make-ups and not real people. My roommate (who although she doesn't play games, does sit down and watch every now and again) was quite disturbed to see that a couple of guards that had been talking and strolling along about there own business were suddenly lying dead on the floor. Animations are fluid and fun to watch for the most part, especially some of the idle animations that bring the soldiers to life. Lips move separate from the teeth behind them creating a nice lip-synching that isn't perfect but certainly adds to the effect. The textures used on the models and all throughout the game are top notch. The models are some of the best I've seen to date. First off the look of the game is really, really fantastic. There's a lot of tried and true level design and gameplay here without ever really taking a leap into new territory like No One Lives Forever did.īut one thing that can be said about this game is that its atmosphere is pretty darn good. There's nothing really new and exciting with the single player aspect of the game that makes it challenging or really all that interesting. And that's part of the problem I suppose. Anybody that has ever played an FPS and gotten through it won't have an incredibly tough time with this game. As with the previous game, if you are caught or killed, the same bunker is reused until you either complete it or generate a new one.The single player game is good. If you successfully bomb the conference room and kill Hitler, you are given a promotion to another rank, and any further generated bunkers will be more difficult, though there is the option to select a lower one without resetting back to the basic “Resistance Fighter” rank. It is also possible to reset the timer on the bomb while carrying it, but this must not be done in view of guards, or they will immediately sound the alarm. ![]() If you find the bomb, you do not immediately pick it up, so it may be useful to keep a map while playing and mark the location where the bomb can be found, so that you can leave it there until such time as you can come back and get it. When you find the bomb in its supply closet, its timer is automatically armed, and you have 1000 (in-game) seconds to get it to its destination, or else it will go off, you will die, and the bunker is destroyed and a new one is generated. ![]() Finding and using first aid kits can fix this otherwise, you’re basically a sitting duck if the guards come after you. If you are wounded, you will move more slowly than usual, in a sort of limping rhythm. There is actually a health system in this game, where before it was a random whether a shot would kill you or not. Supply closets can contain bullets, first-aid kits, alcohol, art, money, passes to show to guards, or other useless items like coat checks. If you then dial the next digit, you’ll hear another click, but if you don’t dial the second or third digits correctly, the lock resets and you’ll have to dial the first digit over again. You use the number keys, 0 to 9, to guess at the safe combination if you dial the first digit correctly, you hear a clicking noise. Instead of chests and lock pick timers, you must now raid supply closets, which are generally not locked, but sometimes are equipped with combination locks that you will need to manually crack using the number keys (quite possibly the world’s first lock picking mini-game). Beyond Castle Wolfenstein is actually quite a bit more complicated and deep than its predecessor, given that this one has had another year in the oven. ![]()
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